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Clark Quinn, Ph.D., is a recognized leader in learning technology strategy, helping organizations align their use of technology with how people think, work, and learn to take advantage of information systems to meet learning, knowledge, and performance needs. He combines a deep background in cognitive science, a rich understanding of computer and network capabilities reinforced through practical application, considerable management experience, and a track record of strategic insight and successful innovations. He is a well regarded consultant, speaker, and author on human performance technology directions.

After designing his own major in Computer-Based Education, Clark worked at DesignWare as an educational computer game designer and programmer before acquiring a Ph.D in applied cognitive science. He subsequently conducted research at the Center for Research in Mathematics and Science Education at San Diego State University, and at the Learning Research and Development Center at the University of Pittsburgh. At the University of New South Wales, he taught interaction design and researched the design of engaging, effective, interactive learning environments. He branched out, working first with Open Net and then with Access CMC, initiatives of the Australian Government. He returned to California to lead design at Knowledge Universe Interactive Studio.

Clark has been involved in the design, development, and/or evaluation of a wide variety of educational technology for over 35 years. Projects in which he has led design include educational games, mobile learning applications, performance support tools, online conferences, web-based learning, effectiveness evaluation methodologies, and adaptive systems. He keynotes both nationally and internationally, and is the author of numerous articles, chapters and four other books:

In 2012 he was awarded the eLearning Guild’s first Guild Master designation.

Clark blogs at Learnlets, tweets as @quinnovator, and works for clients (and can be reached) through Quinnovation.